If you hadn’t figured
I am a gamer with a hard on for mechanics, cybernetics, robotics and anything
that is bigger than ten foot. So yes The Reapers from the mass effect series
would be considered one of my favourite enemies in gaming, but then again so
would The Terminator’s T-800. I am a very big fan off Yu-Gi-Oh’s “Cyber Dragon”
considered one of the best cards in the
Generation X era, but who needs details you’re here for games not children’s
card games.
It’s interesting to think that people today take for granted
the work in animations and games and forget how much time it takes to actually
finish the perfect model with simplistic or intricate designs. Let’s take Optimus Prime in Transformers, each
component you get to see even the smallest of details would have been gone
through the whole, modelling, texturing and rigging process. I cannot express
my love enough for the amount of effort what goes into Computer Graphic Imaging (CGI) when
modelling machinery. Just think if we could build 3D models of vehicles and
re-arrange each component into a 25 foot machine using software, then maybe all
we need to do is find the power source and the materials then maybe we could
build transformers ourselves. Meh I go far too into my head.
I recently started modelling my own cyber dragon from Yu-Gi-Oh,
and doing so has answered so many questions to why Konami haven’t made a Yu-Gi-Oh
game where all the monsters are 3D. Imagine having to model, texture AND rig
over 2000 monsters and their summoning/ attack animations, the fans would love
it but Konami love money way too much to spend that much time into making a
game only a specific audience would play. So I have decided to leave you with
something, The Cyber Dragon, still a working progress. Enjoy!
Just in case (to save my ass) I merely built the model and I don't own the design.




No comments:
Post a Comment