Monday, 15 August 2016

Concept: Pretty Pictures and Procrastination

So... If you have been reading, skimming or even just scrolling through this I am sure you are currently aware I have been gobbing off my recent idea. So for the gossipy article I am going to bore you to death for a bit while you procrastinate before bed... and if you last long enough show you some "pretty" pictures.

So if one was to ask the question: "What inspired your game" My first response would be, who is this one you speak? But secondly I would say a game which has combined elements off Mass Effect 2 and Fallout 4 the open world of fallout 4, similar game play 3rd person style and the inter planetary travel that Mass Effect offer. That's why I loved the idea of an alternate reality of Earth being in company of a potentially hostile planet. I could say some Metal Gear stuff but finding an effective way to show that level of story telling in a 7 minute game level was... Impractical.

My favourite shot which then became the poster space for my game. 

The funny thing about this I really wanted my level to be an escape the facility scenario. But as a design choice I chose against it because a previous project was also set in a facility with the same kind of situation.

Previous idea, kept the concept of it being Chimer-Tech warehouse, but the idea bored me.
An early 3DS Max render (bas


So! with that in mind I came up with some maps not only for the environment I planned but for the entire planet which they player would get to explore if this game was gunna' be produced by a whole team.. NOTE: These where only a reference and not the final products I intended to use in the game.

Map reference I designed and tried to follow when sculpting in the engine.
DISCLAIMER: The planet was changed to Pauria - pain in greek (or comes from the word)
The map you see here is literally a reference for more story writing.


So I have my locations, and the setting. Next was creatures to inhabit the planet and characters to support some of the roles so... I had a few cool ideas and concepts. Again if anyone needs explaining what concepts


The enemy you see me shooting the crap of in the video HERE 
Cause humans with guns are logical, something tribal for a sci fi game to make it interesting.
Werewolves but German.. nahh these are 75% Human  25% Wolf
*insert controversial remark here*
hoomans with guns - Nova Empire Forces.
The next and final thing was making sure the people could picture some of the main characters, even though some of them didn't make it to the final feature, the visuals exist where the models don't to give the audience some kind of insight how shitty some of the "baddies" are.

Douchebag of the game. If the game was made further on he would be
the asshole who tries to stop you millions of times before actually
facing you off himself... yes, THAT guy

Main Protagonist, we all know about him
The emperor who is the reason the whole story rolls out the way it does
He is also not nice.
He runs an empire and forces his battalions into committing unnecessary genocide.
The weird thing i forgot to mention the whole campaign would of been
multiplayer or the player switches between characters.
He was going to be the second option.


So there you have it more thinking. and some artwork I did to support the creation of my project, if you find yourself reading this and not knowing what is going on, CLICK HERE to see the project that is finished.

Not sure if there is any more gossip on this project other than some of the actual stuff. But shall be updating soon. Stay Fierce and peace.

All artwork and story writing is mine. I Claim copyright act 2006 n such.




No comments:

Post a Comment